PM3.02 - Diddy Kong - Action - 0x12e

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  2. if (BoolIsTrue RandomAccessBool(EnableGlide))
    1. ChangeSubactionRestartFrame(FinalEndL)
  3. else
    1. ChangeSubactionRestartFrame(FinalEndR)

Exit Script

  1. Subroutine(0x1ba20)